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Microsoft announced 268 layoffs within Xbox, transferred Halo's development to Activision, and restructured studios like Rare, World's Edge, Obsidian, Playground Games, and Turn 10.
Microsoft has just announced one of the most significant overhauls in Xbox history. This move, internally called the "Xbox Reset," is part of an ongoing restructuring process that began earlier this year. The announcement covers new layoffs, major studio shifts, and a game-changing update about the future of Halo, one of the brand's most iconic franchises.
In a message sent globally to Xbox employees, Microsoft revealed that 268 positions are being eliminated across Halo Studios, other first-party studios, Xbox Game Studios (XGS) management, and central operations. These cuts follow the major wave of 3,200 layoffs announced in July, half of which were implemented at that time.
The most striking part of the announcement centers around Halo. The significantly downsized Halo Studios (formerly 343 Industries) will no longer lead development for the next major Halo game. Instead, this responsibility is being handed over to Activision, now under Microsoft's umbrella. The specific team working on this new title has not yet been named, and it's unclear whether an existing Call of Duty team will take over or if a brand-new team will be formed. A small group will remain at Halo Studios to continue supporting existing titles like Halo Infinite and Halo: Campaign Evolved, meaning the studio isn't closing entirely but will no longer be the driving force behind the franchise.
Several studios under Xbox Game Studios are being shifted to new divisions within the organization:
Back in July, Microsoft announced that it was in talks to sell UK-based Ninja Theory, the studio behind the Hellblade series, to an undisclosed buyer. Microsoft has now confirmed that this deal fell through, as did a subsequent attempt with another party. As a result, Ninja Theory now faces the risk of closure.
This restructuring aligns with the strategic direction set by Xbox CEO Asha Sharma, who took office in February 2026. Sharma's approach prioritizes shifting investments away from smaller, recently acquired teams and focusing resources on globally recognized franchises like The Elder Scrolls, Fallout, Call of Duty, and Minecraft. This targeted strategy may also impact Blizzard Entertainment, which has recently been in the spotlight with high-profile announcements such as StarCraft, Diablo V, and World of Warcraft: Forever. Some reports suggest Blizzard could also face layoffs soon.
Layoff waves have become almost routine in Microsoft's gaming division since the acquisition of Activision Blizzard. In the first major round after the 2023 acquisition, about 1,900 employees lost their jobs, with numbers rising in subsequent rounds. Today's announcement marks the latest and most comprehensive chapter in this ongoing restructuring process.
No, it's not shutting down completely. While the studio is undergoing significant downsizing, a small team will remain to support existing games (Halo Infinite, Halo: Campaign Evolved). However, they will no longer lead development for the next major Halo title.
The development responsibility is being transferred to Activision. The specific team for this project has not yet been announced.
It's not definitive. Two separate sale attempts have failed, and the studio is currently at risk of closure, but no official shutdown has been announced yet.
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